Introduction to Programming Online Bundle, 2 Certificate Courses

Explore the BASIC programming language

Introduction to Programming Online Bundle, 2 Certificate Courses

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Get Introduction to Programming and Intermediate Java Programmingin this Bundle

1. Introduction to Programming: Explore the BASIC programming language

As you explore the BASIC programming language, you’ll learn how to work with graphical user interfaces, controls, variables, arrays, conditional logic, and loops. You’ll also examine subroutines, functions, and debugging. After that, you’ll discover how to add sound and graphics to your Just BASIC programs. To reinforce the concepts in each lesson, you’ll create a working computer-game application.

Even if you’ve never programmed before, you’ll find it easy to follow the step-by-step instructions in each lesson. By the end of the course, you’ll have the skills and confidence you need to program in BASIC and design your own custom applications for home, school, or work.

Take your first steps toward a career as a computer programmer! In this course, you’ll learn to use Just BASIC, a free Windows programming language, to create stand-alone applications for professional or personal use.

2. Intermediate Java Programming: Learn intermediate Java Programming

Learn how to save data permanently on a disk by writing it to a sequential data file. See how to read the file to get the data back and process it. Organize information using multiple classes in Java's class hierarchy and inheritance. Explore some of the hundreds of classes that are built into the Java language. Find out how to create GUI applications in Java using tools like windows, menus, buttons, text boxes, check boxes, scroll bars, and other GUI tools.

Over the six weeks of this Certificate in Intermediate Java Programming Online Course, you'll build several complete applications that combine these concepts. You'll also use the knowledge you gain to solve programming problems included with the lessons--problems designed to help you master all the principles you learn.

Receive Lifetime Access to Course Materials, so you can review at any time.

For comprehensive information on units of study click the units of study tab above.

This is an incredible opportunity to invest in yourself and your future, sharpen your training skills and learn what it takes to create your own success with Courses For Success Today!

Course Fast Facts:

  1. All courses are easy to follow and understand
  2. Unlimited lifetime access to course materials
  3. Study as many courses as you want
  4. Delivered 100% on-line and accessible 24/7 from any computer or smartphone
  5. You can study from home or at work, at your own pace, in your own time
  6. Download printer friendly course content

Course Delivery

Courses are accessed online by any device including PC, tablet or Smart Phone. Upon purchase an automated welcome email will be sent to you (please check your junk email inbox if not received as this is an automated email), in order for you to access your online course, which is Available 24/7 on any computer or smart mobile device.

Recognition & Accreditation

All students who complete the course receive a downloadable certificate of completion per course.

Receive Lifetime Access to Course Materials, so you can review at any time.

The Introduction to Programming 2 Course Bundle includes the following courses, below is a summary of each course: 

Course 1 - Introduction to Programming Online

There are 12 units of study 

Getting Started With Just BASIC

For many people, the prospect of learning how to become a computer programmer is more than a little scary. But in this first lesson, you’ll learn that you don't have to be a computer genius to learn how to program. I'll begin by going through a brief history of the evolution of computer programming. We'll cover some basic programming concepts and terms, and then we'll zero in specifically on Just BASIC, the programming language that we'll use throughout the course. We'll then download and install Just BASIC, and at the conclusion of the lesson, you'll create and execute your first Just BASIC program!

Creating Programs With Just Basic

In order to work with any programming language, you need access to a set of software tools. These tools include such things as a code editor, a compiler or interpreter, and a source code debugger. In this lesson, I'll introduce you to the resources that Just BASIC provides. I'll show you how you'll use these tools to develop software applications. We'll also spend some time getting comfortable with Just BASIC’s code editor. You'll learn how to configure it to suit your personal preferences and work habits. Finally, for some great practice, we'll create your first actual computer game: the Legend of Mighty Molly.

Creating Windows for Graphical User Interfaces

We’ll begin this lesson by exploring how to create the fundamental building blocks of Windows application GUIs. You'll learn how to create different types of windows, including regular windows, text windows, graphics windows, and dialog windows. We’ll also cover some of the finer details of creating windows, such as how to set foreground and background colors and how to set font attributes. We’ll close out the lesson by creating the Math Madness computer game, which will give you some great practice in working with GUIs.

Adding Controls to Windows

In Lesson 3, we learned how to create windows. Most desktop application user interfaces are more than just windows, however. They also consist of a collection of interface controls, such as buttons and text boxes. So controls are what we'll concentrate on in this lesson. Just BASIC allows you to create many different types of controls. We'll look at each of Just BASIC’s controls in detail, and then we'll examine each one’s programming syntax. And, as always, I'll have a cool application project for you to develop: the Lottery Picker application. By the end of this lesson, you should feel confident in your ability to create attractive, user-friendly graphical interfaces.

Working With Controls and FreeForm-J

In this lesson, we’re going to continue our exploration of GUI elements. We’ll first talk about how to fine-tune your controls to make them do exactly what you want them to do. Then you’ll learn how to build application menus, an integral part of many applications. Next, we’ll dig into FreeForm-J, the powerful Just BASIC application that allows you to visually design your GUIs. We’ll wrap things up with a quick look at Just BASIC’s built-in dialogs, prebuilt tools that can communicate with users and even collect small amounts of information. We’ll also work on another project application: the Family Photo Album. This application will test all that you’ve learned so far about GUI elements.

Working With Variables and Arrays

The subject for this lesson is the retrieval and storage of data in computer memory. Specifically, we’ll be digging into how to store and retrieve individual pieces of data in variables. We’ll also take a look at how to store groups of data using arrays, including the rules to follow when naming variables and arrays. Another important topic is the different types of data that can be stored, along with how to convert numbers to strings and vice versa. To test your newfound knowledge, we’ll create a computer application called the Ask Mustafa game.

Making Decisions With Conditional Logic

To create complex applications, a computer program needs a way of evaluating different values to determine a logical direction in which to proceed. As programmers, we do this with conditional programming statements that use mathematical, comparison, and logical operators. That’s what we’ll focus on in this lesson. With conditional logic, you can create applications that react differently depending on the data that they receive. This provides an interactive user experience and programs that are adaptive enough to handle different types of situations. To illustrate how conditional logic works, we’ll wrap up the lesson with a project application called the Karaoke Night game.

Using Loops to Process Data

In this lesson, you’ll learn how to create and work with loops. Loops are code blocks that repeat a series of programming statements over and over again. Using loops, you can develop applications that can process large amounts of data using a minimum number of programming statements. We’ll look at how to use a number of different types of loops, and I’ll also explain the types of situations that each type of loop is best for. By the end of this lesson, you should feel confident enough in your knowledge of loops to create the Guess My Number game.

Functions and Subroutines

The larger your applications become, the more complicated your program code becomes. One effective way of making your programs easier to create and maintain is to break them up into small parts, called procedures. In this lesson, you'll learn how to work with two types of procedures: subroutines and functions. You'll learn how to pass data to your subroutines and functions for processing. You'll also learn how to return data back from functions. This lesson’s application project is the BASIC BlackJack game, which will give you the opportunity to practice working with subroutines and functions.

Working With Text Files

Like most other programming languages, Just BASIC allows you to interact with your computer’s file system. You can retrieve information about your computer's drives, and you can open files, read from them, write to them, and close them. As such, you can create reports, documents, and log files, so that's what we'll focus on in this lesson. The application for lesson is the Tic Tac Toe game. It’s a project that will exercise many of the programming muscles that you’ve developed throughout the course so far.

Working With Sound and Graphics

It’s no secret that graphical user interfaces provide users with a stimulating interactive experience. Some programming languages, including Just BASIC, allow you to take things a step further by integrating sound and graphics into desktop applications, so that’s what we’ll focus on in this lesson. You’ll learn how to draw custom graphics and how to incorporate WAV and MIDI sounds into your Windows applications. We’ll also work on a new project application that should be a lot of fun: the Slot Machine game.

Debugging Your Applications

In this final lesson, you'll learn how to track down and deal with the errors that inevitably crop up when you develop a new software application. Program errors can occur for any number of reasons, so I'll show you the fundamental steps for identifying and correcting them. We'll talk about the development of error handling procedures, and we'll also investigate using Just BASIC’s debugger as a means of keeping an eye on the internal operation of your programs. Your final project application will be to develop a computer version of that old classic, the Hangman game. On the surface, it seems like a simple program, but it will put all of your new Just BASIC skills to the test.

Course 2 - Intermediate Java Programming

There are 12 units of study

Introduction and Java Review

Now that you've done some Java programming, you may be wondering, "What's next?" In this first lesson, you'll get a taste of what you'll learn before the course is over. To make sure everyone is on the same page, we'll do a short review of the Java skills you should already have—this will get your wheels turning if you haven't worked with Java in a while! You'll also find out about a few different development environments you can use to create and run your own Java programs.

Arrays, Loops, and Using Multple Classes

The array is one of the most commonly used data structures in any programming language. In this lesson, we'll go over how arrays work, including their internal structure. You'll find out how to create arrays, how to store and access data in them, and how to process them efficiently using loops. Along the way, you'll also learn the difference between a class that's a complete program and one that isn't. You'll see how to write classes that use other classes in their processing, which is helpful when you're working with a lot of information.

File Input and Output

Computers can do an incredible amount of work, but it's often all for nothing if you can't save the results after the program finishes. That's where data files come into play. Today's lesson shows you how to read and write computer data files using Java. This process takes place many times every day in all kinds of programs, so it's a very useful and important one to understand.

Inheritance and Class Hierarchies

Have you ever wondered exactly what the big deal is about object-oriented programming (OOP)? Why does is matter whether a language is object-oriented or not? In this lesson, we'll look at exactly what object orientation means to Java through the topic of inheritance. One of the primary features of an OOP language is how its classes inherit features from other classes in the class hierarchy. You'll find out how Java's class hierarchy is organized, and you'll learn how to use the different types of classes (interfaces, abstract classes, and concrete classes) to your advantage.

Stand-Alone GUI Applications

We'll explore Java's GUI tools in today's lesson. Just about every program we use on computers today has a graphical user interface, or GUI. That just means the program appears in a window with menus, icons, buttons, and so on. Java has hundreds of GUI tools we can use to build our own applications to run in any windowed operating system that supports Java (Windows, Linux, and Mac OS X, among others). You'll learn how to set up a stand-alone application using Java's GUI tools, including labels, buttons, dialogs, and more.

Layouts and Multiple GUI Components

Today you'll continue learning about Java's GUI capabilities. You'll explore several ways that Java can organize multiple GUI components in a window, and you'll find out how to split windows into smaller areas called panels, which you can organize in different ways. You'll see how to set up Java's scroll bars in a window or part of a window so that users can scroll up, down, left, and right through the display.

GUI Menus

What do almost all modern-day programs have in common? They have menus. Menus are probably the best-known and most widely used GUI programming feature. In this lesson, you'll learn how to create menus using Java's menu bar, menu, and menu item components. You'll be able to create as many menus in an application as you need, each with all the menu items and submenus necessary to perform the task you're programming.

A Working GUI Application: Part 1

By this time, you'll have spent three lessons learning about different Java GUI programming techniques and tools. Today, you'll learn how to put the pieces together into a complete, reasonably complex Java application. You'll see how to combine menu options, graphics, check boxes, radio buttons, and text entry fields into a windowed program that can actually perform a useful task: It allows someone to order a pizza! (How much more useful can it get?)

A Working GUI Application: Part 2

Today, we'll take what we started in Lesson 8, where you learned how to design and build a GUI interface to order a pizza, and we'll make it functional. You already have all the GUI components displayed nicely in the window, so now you'll learn how to make your program gather all the data from the different components in the window, and then put that information together into a useful pizza order. (I'm afraid it won't actually deliver the pizza, though.) You'll get an idea of what you can create with Java's GUI capabilities.

Java Collections: Part 1

Most programmers don't write computer programs to deal with individual data items. Usually, they write programs to deal with groups of items. In this lesson, you'll learn all about Java's collection classes, a group of data structures designed to work with many items at once. You'll discover the difference between lists, queues, sets, maps, and other types of collections. We'll explore how to work with a list to load a group of items from a file into a list, and how to display items from the list in a GUI window. Along the way, you'll learn another useful technique in GUI programming: how to use Java's file chooser dialog to select a file to open and process.

Java Collections: Part 2

To explore more of Java's collections, today we'll continue working on the program we began in Lesson 10. You'll find out how to navigate through a list (forward and backward), displaying each list item as you go. You'll also see how to set up a window with multiple display formats, and switch between them by clicking tabs that describe the different views. You'll also learn how to create items that Java can compare, even if Java doesn't know the details of what is in the items. You'll use that capability to build a list and sort its items in a specified sequence. That's a very useful and important capability when you're dealing with large numbers of items.

Java Collections: Part 3

In our last lesson, we'll delve even deeper into the topic of collections. (You can see that it's a large and important subject!) You'll find out how to use maps, which are Java collections that let you store and retrieve data items quickly based on a unique data element of each item (its key). Think of looking up a telephone number in a large telephone book like New York City's. Finding a single number would be impossible if the data weren't properly organized. We'll see how to use the same type of search to quickly find any data item we need in a collection. And while we're doing that, you'll also learn a bit more about Java's other features, including Java's wrapper class, which is one more important data feature of the Java language that you'll use quite often. By the end of this lesson, you'll be amazed at what you're able to do with Java!

Entry requirements

Students must have basic literacy and numeracy skills.

Minimum education

Open entry. Previous schooling and academic achievements are not required for entry into this course.

Computer requirements

Students will need access to a computer and the internet. 

Minimum specifications for the computer are:

Windows:

  • Microsoft Windows XP, or later
  • Modern and up to date Browser (Internet Explorer 8 or later, Firefox, Chrome, Safari)

MAC/iOS

  • OSX/iOS 6 or later
  • Modern and up to date Browser (Firefox, Chrome, Safari)

All systems

  • Internet bandwidth of 1Mb or faster
  • Flash player or a browser with HTML5 video capabilities(Currently Internet Explorer 9, Firefox, Chrome, Safari)

Students will also need access the following applications:

Adobe Acrobat Reader

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After you have completed the payment, you will receive a confirmation email and tax receipt. You will also receive an email containing your course login details (username and password), as well as instructions on how to access and log in to your course via the internet with any device, please check your junk/spam folder in the event that you do not receive the email.

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If you choose a course bundle, simply multiply the above hours by the number of courses included in the bundle.

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The onetime fee includes all training materials, including online content, diagrams, videos if included, interactive instructions and quizzes, plus you will receive a certificate upon completion.

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All the required material for your course is included in the online system, you do not need to buy anything else.

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You will receive a Certificate of Completion that is applicable worldwide, which demonstrates your commitment to learning new skills. You can share the certificate with your friends, relatives, co-workers and potential employers. Also, include it in your resume/CV, professional social media profiles and job applications.

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About this Course

Get Introduction to Programming and Intermediate Java Programmingin this Bundle

1. Introduction to Programming: Explore the BASIC programming language

As you explore the BASIC programming language, you’ll learn how to work with graphical user interfaces, controls, variables, arrays, conditional logic, and loops. You’ll also examine subroutines, functions, and debugging. After that, you’ll discover how to add sound and graphics to your Just BASIC programs. To reinforce the concepts in each lesson, you’ll create a working computer-game application.

Even if you’ve never programmed before, you’ll find it easy to follow the step-by-step instructions in each lesson. By the end of the course, you’ll have the skills and confidence you need to program in BASIC and design your own custom applications for home, school, or work.

Take your first steps toward a career as a computer programmer! In this course, you’ll learn to use Just BASIC, a free Windows programming language, to create stand-alone applications for professional or personal use.

2. Intermediate Java Programming: Learn intermediate Java Programming

Learn how to save data permanently on a disk by writing it to a sequential data file. See how to read the file to get the data back and process it. Organize information using multiple classes in Java's class hierarchy and inheritance. Explore some of the hundreds of classes that are built into the Java language. Find out how to create GUI applications in Java using tools like windows, menus, buttons, text boxes, check boxes, scroll bars, and other GUI tools.

Over the six weeks of this Certificate in Intermediate Java Programming Online Course, you'll build several complete applications that combine these concepts. You'll also use the knowledge you gain to solve programming problems included with the lessons--problems designed to help you master all the principles you learn.

Receive Lifetime Access to Course Materials, so you can review at any time.

For comprehensive information on units of study click the units of study tab above.

This is an incredible opportunity to invest in yourself and your future, sharpen your training skills and learn what it takes to create your own success with Courses For Success Today!

Course Fast Facts:

  1. All courses are easy to follow and understand
  2. Unlimited lifetime access to course materials
  3. Study as many courses as you want
  4. Delivered 100% on-line and accessible 24/7 from any computer or smartphone
  5. You can study from home or at work, at your own pace, in your own time
  6. Download printer friendly course content

Course Delivery

Courses are accessed online by any device including PC, tablet or Smart Phone. Upon purchase an automated welcome email will be sent to you (please check your junk email inbox if not received as this is an automated email), in order for you to access your online course, which is Available 24/7 on any computer or smart mobile device.

Recognition & Accreditation

All students who complete the course receive a downloadable certificate of completion per course.

Receive Lifetime Access to Course Materials, so you can review at any time.

The Introduction to Programming 2 Course Bundle includes the following courses, below is a summary of each course: 

Course 1 - Introduction to Programming Online

There are 12 units of study 

Getting Started With Just BASIC

For many people, the prospect of learning how to become a computer programmer is more than a little scary. But in this first lesson, you’ll learn that you don't have to be a computer genius to learn how to program. I'll begin by going through a brief history of the evolution of computer programming. We'll cover some basic programming concepts and terms, and then we'll zero in specifically on Just BASIC, the programming language that we'll use throughout the course. We'll then download and install Just BASIC, and at the conclusion of the lesson, you'll create and execute your first Just BASIC program!

Creating Programs With Just Basic

In order to work with any programming language, you need access to a set of software tools. These tools include such things as a code editor, a compiler or interpreter, and a source code debugger. In this lesson, I'll introduce you to the resources that Just BASIC provides. I'll show you how you'll use these tools to develop software applications. We'll also spend some time getting comfortable with Just BASIC’s code editor. You'll learn how to configure it to suit your personal preferences and work habits. Finally, for some great practice, we'll create your first actual computer game: the Legend of Mighty Molly.

Creating Windows for Graphical User Interfaces

We’ll begin this lesson by exploring how to create the fundamental building blocks of Windows application GUIs. You'll learn how to create different types of windows, including regular windows, text windows, graphics windows, and dialog windows. We’ll also cover some of the finer details of creating windows, such as how to set foreground and background colors and how to set font attributes. We’ll close out the lesson by creating the Math Madness computer game, which will give you some great practice in working with GUIs.

Adding Controls to Windows

In Lesson 3, we learned how to create windows. Most desktop application user interfaces are more than just windows, however. They also consist of a collection of interface controls, such as buttons and text boxes. So controls are what we'll concentrate on in this lesson. Just BASIC allows you to create many different types of controls. We'll look at each of Just BASIC’s controls in detail, and then we'll examine each one’s programming syntax. And, as always, I'll have a cool application project for you to develop: the Lottery Picker application. By the end of this lesson, you should feel confident in your ability to create attractive, user-friendly graphical interfaces.

Working With Controls and FreeForm-J

In this lesson, we’re going to continue our exploration of GUI elements. We’ll first talk about how to fine-tune your controls to make them do exactly what you want them to do. Then you’ll learn how to build application menus, an integral part of many applications. Next, we’ll dig into FreeForm-J, the powerful Just BASIC application that allows you to visually design your GUIs. We’ll wrap things up with a quick look at Just BASIC’s built-in dialogs, prebuilt tools that can communicate with users and even collect small amounts of information. We’ll also work on another project application: the Family Photo Album. This application will test all that you’ve learned so far about GUI elements.

Working With Variables and Arrays

The subject for this lesson is the retrieval and storage of data in computer memory. Specifically, we’ll be digging into how to store and retrieve individual pieces of data in variables. We’ll also take a look at how to store groups of data using arrays, including the rules to follow when naming variables and arrays. Another important topic is the different types of data that can be stored, along with how to convert numbers to strings and vice versa. To test your newfound knowledge, we’ll create a computer application called the Ask Mustafa game.

Making Decisions With Conditional Logic

To create complex applications, a computer program needs a way of evaluating different values to determine a logical direction in which to proceed. As programmers, we do this with conditional programming statements that use mathematical, comparison, and logical operators. That’s what we’ll focus on in this lesson. With conditional logic, you can create applications that react differently depending on the data that they receive. This provides an interactive user experience and programs that are adaptive enough to handle different types of situations. To illustrate how conditional logic works, we’ll wrap up the lesson with a project application called the Karaoke Night game.

Using Loops to Process Data

In this lesson, you’ll learn how to create and work with loops. Loops are code blocks that repeat a series of programming statements over and over again. Using loops, you can develop applications that can process large amounts of data using a minimum number of programming statements. We’ll look at how to use a number of different types of loops, and I’ll also explain the types of situations that each type of loop is best for. By the end of this lesson, you should feel confident enough in your knowledge of loops to create the Guess My Number game.

Functions and Subroutines

The larger your applications become, the more complicated your program code becomes. One effective way of making your programs easier to create and maintain is to break them up into small parts, called procedures. In this lesson, you'll learn how to work with two types of procedures: subroutines and functions. You'll learn how to pass data to your subroutines and functions for processing. You'll also learn how to return data back from functions. This lesson’s application project is the BASIC BlackJack game, which will give you the opportunity to practice working with subroutines and functions.

Working With Text Files

Like most other programming languages, Just BASIC allows you to interact with your computer’s file system. You can retrieve information about your computer's drives, and you can open files, read from them, write to them, and close them. As such, you can create reports, documents, and log files, so that's what we'll focus on in this lesson. The application for lesson is the Tic Tac Toe game. It’s a project that will exercise many of the programming muscles that you’ve developed throughout the course so far.

Working With Sound and Graphics

It’s no secret that graphical user interfaces provide users with a stimulating interactive experience. Some programming languages, including Just BASIC, allow you to take things a step further by integrating sound and graphics into desktop applications, so that’s what we’ll focus on in this lesson. You’ll learn how to draw custom graphics and how to incorporate WAV and MIDI sounds into your Windows applications. We’ll also work on a new project application that should be a lot of fun: the Slot Machine game.

Debugging Your Applications

In this final lesson, you'll learn how to track down and deal with the errors that inevitably crop up when you develop a new software application. Program errors can occur for any number of reasons, so I'll show you the fundamental steps for identifying and correcting them. We'll talk about the development of error handling procedures, and we'll also investigate using Just BASIC’s debugger as a means of keeping an eye on the internal operation of your programs. Your final project application will be to develop a computer version of that old classic, the Hangman game. On the surface, it seems like a simple program, but it will put all of your new Just BASIC skills to the test.

Course 2 - Intermediate Java Programming

There are 12 units of study

Introduction and Java Review

Now that you've done some Java programming, you may be wondering, "What's next?" In this first lesson, you'll get a taste of what you'll learn before the course is over. To make sure everyone is on the same page, we'll do a short review of the Java skills you should already have—this will get your wheels turning if you haven't worked with Java in a while! You'll also find out about a few different development environments you can use to create and run your own Java programs.

Arrays, Loops, and Using Multple Classes

The array is one of the most commonly used data structures in any programming language. In this lesson, we'll go over how arrays work, including their internal structure. You'll find out how to create arrays, how to store and access data in them, and how to process them efficiently using loops. Along the way, you'll also learn the difference between a class that's a complete program and one that isn't. You'll see how to write classes that use other classes in their processing, which is helpful when you're working with a lot of information.

File Input and Output

Computers can do an incredible amount of work, but it's often all for nothing if you can't save the results after the program finishes. That's where data files come into play. Today's lesson shows you how to read and write computer data files using Java. This process takes place many times every day in all kinds of programs, so it's a very useful and important one to understand.

Inheritance and Class Hierarchies

Have you ever wondered exactly what the big deal is about object-oriented programming (OOP)? Why does is matter whether a language is object-oriented or not? In this lesson, we'll look at exactly what object orientation means to Java through the topic of inheritance. One of the primary features of an OOP language is how its classes inherit features from other classes in the class hierarchy. You'll find out how Java's class hierarchy is organized, and you'll learn how to use the different types of classes (interfaces, abstract classes, and concrete classes) to your advantage.

Stand-Alone GUI Applications

We'll explore Java's GUI tools in today's lesson. Just about every program we use on computers today has a graphical user interface, or GUI. That just means the program appears in a window with menus, icons, buttons, and so on. Java has hundreds of GUI tools we can use to build our own applications to run in any windowed operating system that supports Java (Windows, Linux, and Mac OS X, among others). You'll learn how to set up a stand-alone application using Java's GUI tools, including labels, buttons, dialogs, and more.

Layouts and Multiple GUI Components

Today you'll continue learning about Java's GUI capabilities. You'll explore several ways that Java can organize multiple GUI components in a window, and you'll find out how to split windows into smaller areas called panels, which you can organize in different ways. You'll see how to set up Java's scroll bars in a window or part of a window so that users can scroll up, down, left, and right through the display.

GUI Menus

What do almost all modern-day programs have in common? They have menus. Menus are probably the best-known and most widely used GUI programming feature. In this lesson, you'll learn how to create menus using Java's menu bar, menu, and menu item components. You'll be able to create as many menus in an application as you need, each with all the menu items and submenus necessary to perform the task you're programming.

A Working GUI Application: Part 1

By this time, you'll have spent three lessons learning about different Java GUI programming techniques and tools. Today, you'll learn how to put the pieces together into a complete, reasonably complex Java application. You'll see how to combine menu options, graphics, check boxes, radio buttons, and text entry fields into a windowed program that can actually perform a useful task: It allows someone to order a pizza! (How much more useful can it get?)

A Working GUI Application: Part 2

Today, we'll take what we started in Lesson 8, where you learned how to design and build a GUI interface to order a pizza, and we'll make it functional. You already have all the GUI components displayed nicely in the window, so now you'll learn how to make your program gather all the data from the different components in the window, and then put that information together into a useful pizza order. (I'm afraid it won't actually deliver the pizza, though.) You'll get an idea of what you can create with Java's GUI capabilities.

Java Collections: Part 1

Most programmers don't write computer programs to deal with individual data items. Usually, they write programs to deal with groups of items. In this lesson, you'll learn all about Java's collection classes, a group of data structures designed to work with many items at once. You'll discover the difference between lists, queues, sets, maps, and other types of collections. We'll explore how to work with a list to load a group of items from a file into a list, and how to display items from the list in a GUI window. Along the way, you'll learn another useful technique in GUI programming: how to use Java's file chooser dialog to select a file to open and process.

Java Collections: Part 2

To explore more of Java's collections, today we'll continue working on the program we began in Lesson 10. You'll find out how to navigate through a list (forward and backward), displaying each list item as you go. You'll also see how to set up a window with multiple display formats, and switch between them by clicking tabs that describe the different views. You'll also learn how to create items that Java can compare, even if Java doesn't know the details of what is in the items. You'll use that capability to build a list and sort its items in a specified sequence. That's a very useful and important capability when you're dealing with large numbers of items.

Java Collections: Part 3

In our last lesson, we'll delve even deeper into the topic of collections. (You can see that it's a large and important subject!) You'll find out how to use maps, which are Java collections that let you store and retrieve data items quickly based on a unique data element of each item (its key). Think of looking up a telephone number in a large telephone book like New York City's. Finding a single number would be impossible if the data weren't properly organized. We'll see how to use the same type of search to quickly find any data item we need in a collection. And while we're doing that, you'll also learn a bit more about Java's other features, including Java's wrapper class, which is one more important data feature of the Java language that you'll use quite often. By the end of this lesson, you'll be amazed at what you're able to do with Java!

Entry requirements

Students must have basic literacy and numeracy skills.

Minimum education

Open entry. Previous schooling and academic achievements are not required for entry into this course.

Computer requirements

Students will need access to a computer and the internet. 

Minimum specifications for the computer are:

Windows:

  • Microsoft Windows XP, or later
  • Modern and up to date Browser (Internet Explorer 8 or later, Firefox, Chrome, Safari)

MAC/iOS

  • OSX/iOS 6 or later
  • Modern and up to date Browser (Firefox, Chrome, Safari)

All systems

  • Internet bandwidth of 1Mb or faster
  • Flash player or a browser with HTML5 video capabilities(Currently Internet Explorer 9, Firefox, Chrome, Safari)

Students will also need access the following applications:

Adobe Acrobat Reader

1.  Who are Courses For Success?

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This course is provided in English, however, due to the digital nature of our training, you can take your time studying the material and make use of tools such as google translate and Grammarly.

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New sessions of each course run every month, please check start dates under course summary. They last six weeks, with two new lessons being released weekly (for a total of 12). The courses are entirely Web-based with comprehensive lessons, quizzes, and assignments. A dedicated professional instructor facilitates every course; pacing learners, answering questions, giving feedback, and facilitating discussions.

10.  What is online learning like?

Online learning is easy, if not easier than a traditional academic situation. By studying an online course, the usual boundaries caused by location and time constraints are eliminated, meaning you are free to study where and when you want at your own pace. Of course, you will need to be able to self-manage your time and be organized, but with our help, you’ll soon find yourself settling into a comfortable rhythm of study.

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Individual courses are very comprehensive and can take up to 24 hours to complete.

If you choose a course bundle, simply multiply the above hours by the number of courses included in the bundle.

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The onetime fee includes all training materials, including online content, diagrams, videos if included, interactive instructions and quizzes, plus you will receive a certificate upon completion.

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All the required material for your course is included in the online system, you do not need to buy anything else.

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You will receive a Certificate of Completion that is applicable worldwide, which demonstrates your commitment to learning new skills. You can share the certificate with your friends, relatives, co-workers and potential employers. Also, include it in your resume/CV, professional social media profiles and job applications.

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Our completion certificates are very valuable and will help you progress in your work environment and show employers how committed you are to learn new skills, you might even get a promotion.

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This course will give you the skills you need to help you obtain employment, but it’s up to you if you get the job or not.

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Course Summary

Course ID: 007IPY2CB
Delivery Mode: Online
Access: Unlimited lifetime access to course material
Time: Study at your own pace
Assessments: Yes
Qualification: Certificate

Start Dates

This course is available to begin on the following dates

  • 15 April
  • 13 May
  • 17 June
  • 15 July

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