Certificate In Build Android Apps with App Inventor 2 - No Coding Required Online Course

Create applications with drag and drop


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OFF RRP AU$599
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Learn Create applications with drag and drop

Everybody has a great idea for an app. The problem is, not many of those people have the skills or knowledge required to make that idea a reality. Building an app, regardless of its simplicity or platform, requires certain technical know-how like coding, UX/UI design, and more. App Inventor 2, however, cuts through all of the smoke and allows anyone – even those with no coding experience – to build Android apps from the ground up. This course will teach you how.

Build Apps Without Learning Code!

  • Gain a practical understanding of programming basics
  • Navigate and use App Inventor 2 efficiently and effectively
  • Create and build your own apps for Android
  • Test and update your apps after you've built them
  • Learn how to publish your app to Google's Play Store

Android Apps in an Instant

This course will teach you everything you need to know about building apps – without the complicated coding normally required. If you have a good internet connection, a basic understanding of what an Android app is, and a great idea for an app that doesn't yet exist, then you're the perfect candidate! While the course is aimed at beginner programmers or those with no coding experience whatsoever, experienced app builders who want to learn from a new angle will benefit too.

During the 204 lectures and 17 hours of content contained within this course, you'll learn the basics of programming in a fun and practical way, while creating fully fledged, ready-to-use Android apps. You'll start off with setting up App Inventor 2 and choosing the options you'll need for your future apps. Then you'll get to know the interface and tools before diving straight in and creating not one, not two, but TEN apps. These apps will increase in complexity as you work through them, using features such as the component editor and blocks editor.

When you've built your ten apps you'll also learn how to test, update, and publish them to the Play Store. By the end of this course, you'll be an advanced app builder using App Inventor 2.

Tools Used

App Inventor 2 is an open source web application originally developed by Google and now maintained by MIT. It is aimed at beginner programmers and specially designed to enable them to build Android apps. It turns complicated coding language into visual drag and drop blocks, so there is no need for the user to learn code before building their apps.

Course Fast Facts:

  1. Learn the fundamentals of Build Android Apps with App Inventor 2 - No Coding Required
  2. Comprehensive 17module Accredited Certificate In Build Android Apps with App Inventor 2 - No Coding Required Online Course
  3. Study along with simple instructions & demonstrations
  4. Written and developed by leading Build Android Apps with App Inventor 2 - No Coding Required experts
  5. Receive one-on-one online help & support
  6. Unlimited, lifetime access to online course
  7. Certificate of completion
  8. Study at your own pace with no rigid class timetables, 24/7 from any computer or smart device

Course Delivery

Courses are accessed online  by any device including PC, tablet or Smart Phone. Upon purchase an automated welcome email will be sent to you (please check your junk email inbox if not received as this is an automated email), in order for you to access your online course, which is Available 24/7 on any computer or smart mobile device. 

Recognition & Accreditation

All students who complete this course, receive a certificate of completion and will be issued a certificate via email.

Introduction

  • Introduction
  • Course Breakdown
  • Introduction to App Inventor 2

Setting Up App Inventor For Development

  • App Inventor Setup Introduction
  • Creating A Gmail Account
  • App Inventor Companion App - Option 1
  • Setting Up Onscreen Emulator - Option 2
  • Setting Up Usb Device Part 1 - Option 3
  • Setting Up Usb Device Part 2 - Option 3
  • Section Recap

Breaking Down The Component Editor

  • Component Editor Introduction 
  • Pallette Section
  • Components View And Components Section
  • Properties Section
  • Blocks Editor Build Options And Media Section
  • Components Editor In Action
  • Section recap

Breaking Down The Blocks Editor

  • Blocks Editor Introduction
  • Blocks Drawer
  • Blocks Viewer And Media Section
  • Blocks Editor In Action
  • Section Recap

Your First App: Hello Purr

  • First App Introduction
  • First Application Overview
  • Setting Up Our First Application
  • Component Spotlight: Button
  • Component Spotlight: Label
  • Creating Our First Application
  • Running Our Application
  • Section Recap

Your Second App: Audiobook Log

  • Second App Introduction
  • Second App Overview
  • Component Spotlight - HorizontalArrangement
  • Component Spotlight - VerticalArrangement
  • Arranging Our Buttons
  • Component Spotlight - Checkbox
  • Naming Our Chapters
  • Component Spotlight - Sound
  • Setting Up Chapter Audio
  • Adding Space To Our Layout
  • Updating Our Component Names
  • Block Time: Making Our Buttons Play Audio
  • Testing Final App
  • Section Recap

Understanding Backing Up, Restoring & Sharing App Inventor Projects

  • App Backup, Restore And Share Intro
  • Understanding App Inventor File Types
  • Downloading & Backing App Inventor Apps
  • Uploading, Sharing & Restoring App Inventor Apps
  • Section Recap

Your Third App : Skeleton Review

  • Third App Introduction
  • Third App Overview
  • Component Spotlight: Canvas
  • Layout Canvas & Labels
  • Component Spotlight: Ball
  • Implement Hotspots And Upload Media
  • Block Time - Activating Tapped Bones
  • Block Time - Simplifying Activated Bone Blocks With Procedures
  • Block Time - Resetting Hotspot Colors With Procedures
  • Component Spotlight - Player
  • Adding Vibration To Hotspots
  • Section Recap

Your Fourth App: My Business App

  • Fourth App Introduction
  • Start Fourth App Overview
  • Basic Home Screen Layout
  • Navigation Drawer Layout
  • Component Spotlight - Activity Starter
  • Implementing Website Activity
  • Implementing Map Activity
  • Component Spotlight - PhoneCall
  • Implementing Call Screen Part 1 - Intro To Multiple Screens 
  • Implementing Call Screen Part 2 - Intro To Multiple Screens
  • Component Spotlight - Textbox
  • Implementing Email Screen Layout
  • Block Time - Sending Emails With The Help Of Variables
  • Section Recap

Your Fifth App: Free Form Task List

  • Fifth App Introduction
  • Fifth App Overview
  • Implementing Top Task Bar Layout
  • Component Spotlight - Listview
  • Component Spotlight - File
  • Finalizing Main Screen Layout With Listview, File, And Empty List Image
  • Implementing Taskform Screen And Structure
  • Component Spotlight - Listpicker 
  • Finalizing Taskform Screen With Listpicker, And Form Input
  • Block Time: Passing Data Between Screens
  • Block Time: Adding Tasks To File - Understanding Parsing Pt1 
  • Block Time: Displaying Tasks From File Using Listview - Understanding Parsing Pt2
  • Block Time: Deleting Our List And Toggling Filter Bar
  • Block Time: Toggling Main Image And Canceling Tasks
  • Block Time : Showing New Tasks First With List Reversal
  • Block Time: Making Tasks Pretty Using Text Manipulation
  • Section Recap

Your Sixth App: Auto Reply Text Messaging App

  • Sixth App Introduction
  • Sixth App Overview
  • Implementing Basic Layout Structure
  • Component Spotlight - Texting
  • Component Spotlight - Tinydb 
  • Component Spotlight - Spinner
  • Component Spotlight - Timepicker
  • Component Spotlight - TextToSpeech
  • Implementing Lower Select Reply Message Structure
  • Block Time - Showing And Hiding Add New Message Arrangment
  • Block Time - Adding Messages To Spinner
  • Block Time - Showing Messages In Spinner
  • Block Time - Formatting Return Time For Message
  • Block Time - Toggling Application State On And Off
  • Block Time - Sending Auto Reply Messages And Text To Speech
  • Section Recap

Your Seventh App: Drawing App

  • Seventh App Introduction
  • Seventh App Overview
  • Component Spotlight - Camera
  • Component Spotlight - ImagePicker
  • Implementing Main Screen Layout
  • Implementing Basic Layout For Drawing Screen
  • Block Time - Linking To Drawing Screen
  • Component Spotlight - Slider
  • Implementing Color Picker Drawer Layout
  • Block Time - Screen Initialization And Basic Canvas Drawing
  • Block Time - Picking Paint Colors
  • Implementing Options Drawer Layout
  • Block Time - Adding And Subtracting Brush Sizes
  • Block Time - Sharing Completed Images And Coloring Lower Gesture Bar
  • Block Time - Clearing The Canvas
  • Block Time - Toggling Drawer State With Gestures
  • Section Recap

Your Eighth App: Memory Viewer

  • Eighth App Introduction
  • Eighth App Overview
  • Component Spotlight - Camcorder
  • Component Spotlight - Locationsensor
  • Implementing Main Screen Layout
  • Block Time - Custom Component Colors And Basic Buttons Setup
  • Block Time - Storing Memory Data
  • Implementing Memory List Screen Layout
  • Block Time: Displaying Our List Of Memories
  • Block Time - Selecting And Clearing Memorie
  • Component Spotlight - Webviewer
  • Implementing View Memory Screen Layout
  • Block Time - Viewing And Formatting Memory Footage
  • Block Time- Viewing Location Data
  • Section Recap

Your Ninth App: Alarm Clock

  • Ninth App Introduction
  • Ninth App Overview
  • Component Spotlight - Clock
  • Implementing Basic Timer Layout
  • Implementing Time, Buttons, And Slider Layout
  • Block Time - Centering Our Clock
  • Block Time - Setting And Initializing Our Clock
  • Block Time - Programming Our Timer
  • Block Time - Starting And Pausing Timer
  • Component Spotlight - Notifier
  • Block Time: Sounding & Resetting Timer 
  • Block Time - Understanding Clock Rotation
  • Block Time - Rotating Our Clock Hand
  • Component Spotlight - Tinywebdb
  • Favorites Bar Layou
  • Block Time - Creating A New Favorite Part 1
  • Block Time - Creating A New Favorite Part 2
  • Block Time - Using A Favorite Part 1
  • Block Time - Using A Favorite Part 2
  • Section Recap

Your Tenth App: Pong Art Game

  • Tenth App Introduction
  • Tenth App Overview
  • Component Spotlight - Accelerometer
  • Implementing Game Menu Layout
  • Block Time - Dynamic Button Sizes With Accelerometer Part 1
  • Block Time - Dynamic Button Sizes With Accelerometer Part 2
  • Block Time - Configuring Game Modes
  • Implementing Basic Settings Screen
  • Implementing Ball Color Group Part 1
  • Implementing Ball Color Group Part 2
  • Implementing Paddle Length Group
  • Implementing Paddle Movement Group And Play Arrangement
  • Block Time - Creating A Toggle Group
  • Block Time - Finalizing Toggle Groups
  • Block Time - Sliding Color Drawer Open And Closed
  • Block Time - Fixing Color Drawer Open And Close Issues
  • Block Time - Storing Game Settings
  • Block Time - Setting And Saving Canvas Color
  • Block Time - Tying Up Loose Ends
  • Implementing Game Screen Layout 
  • Block Time - Initializing Game Settings Part 1 - Initializing Game Variables
  • Block Time - Initializing Game Settings Part 2 - Initializing Color Modes
  • Block Time - Initializing Game Settings Part 3 - Initializes Paddles
  • Block Time - Configuring Paddle Movement Part 1
  • Block Time - Configuring Paddle Movement Part 2
  • Block Time - Configuring Collisions Part 1 - Colliding With Paddle
  • Block Time - Configuring Collisions Part 2 - Colliding With Walls
  • Block Time - Configuring Collisions Part 3 - Game Modes
  • Block Time - Adding Bad Hit Flash
  • Block Time - Adding Canvas Painting
  • Block Time - Setting Up Game Over
  • Section Recap

Getting Your App To The Market

  • Application To Market Introduction
  • Introduction To Android Market (google Play Store)
  • Opening A Google Play Developer Account
  • Introduction To Google Play Developer Account
  • Google Play Developer Account Breakdown
  • Application Graphic Assets
  • Uploading And Publishing App To Google Play Store
  • Updating Your Android Application
  • Section Recap

Conclusion

  • Course Recap
  • Additional Resources
  • Closing Message

Entry requirements

Students must have basic literacy and numeracy skills.

Minimum education

Open entry. Previous schooling and academic achievements are not required for entry into this course.

Computer requirements

Students will need access to a computer and the internet. 

Minimum specifications for the computer are:

Windows:

  • Microsoft Windows XP, or later
  • Modern and up to date Browser (Internet Explorer 8 or later, Firefox, Chrome, Safari)

MAC/iOS

  • OSX/iOS 6 or later
  • Modern and up to date Browser (Firefox, Chrome, Safari)

All systems

  • Internet bandwidth of 1Mb or faster
  • Flash player or a browser with HTML5 video capabilities(Currently Internet Explorer 9, Firefox, Chrome, Safari)

Students will also need access the following applications:

Adobe Acrobat Reader

About this Course

Learn Create applications with drag and drop

Everybody has a great idea for an app. The problem is, not many of those people have the skills or knowledge required to make that idea a reality. Building an app, regardless of its simplicity or platform, requires certain technical know-how like coding, UX/UI design, and more. App Inventor 2, however, cuts through all of the smoke and allows anyone – even those with no coding experience – to build Android apps from the ground up. This course will teach you how.

Build Apps Without Learning Code!

  • Gain a practical understanding of programming basics
  • Navigate and use App Inventor 2 efficiently and effectively
  • Create and build your own apps for Android
  • Test and update your apps after you've built them
  • Learn how to publish your app to Google's Play Store

Android Apps in an Instant

This course will teach you everything you need to know about building apps – without the complicated coding normally required. If you have a good internet connection, a basic understanding of what an Android app is, and a great idea for an app that doesn't yet exist, then you're the perfect candidate! While the course is aimed at beginner programmers or those with no coding experience whatsoever, experienced app builders who want to learn from a new angle will benefit too.

During the 204 lectures and 17 hours of content contained within this course, you'll learn the basics of programming in a fun and practical way, while creating fully fledged, ready-to-use Android apps. You'll start off with setting up App Inventor 2 and choosing the options you'll need for your future apps. Then you'll get to know the interface and tools before diving straight in and creating not one, not two, but TEN apps. These apps will increase in complexity as you work through them, using features such as the component editor and blocks editor.

When you've built your ten apps you'll also learn how to test, update, and publish them to the Play Store. By the end of this course, you'll be an advanced app builder using App Inventor 2.

Tools Used

App Inventor 2 is an open source web application originally developed by Google and now maintained by MIT. It is aimed at beginner programmers and specially designed to enable them to build Android apps. It turns complicated coding language into visual drag and drop blocks, so there is no need for the user to learn code before building their apps.

Course Fast Facts:

  1. Learn the fundamentals of Build Android Apps with App Inventor 2 - No Coding Required
  2. Comprehensive 17module Accredited Certificate In Build Android Apps with App Inventor 2 - No Coding Required Online Course
  3. Study along with simple instructions & demonstrations
  4. Written and developed by leading Build Android Apps with App Inventor 2 - No Coding Required experts
  5. Receive one-on-one online help & support
  6. Unlimited, lifetime access to online course
  7. Certificate of completion
  8. Study at your own pace with no rigid class timetables, 24/7 from any computer or smart device

Course Delivery

Courses are accessed online  by any device including PC, tablet or Smart Phone. Upon purchase an automated welcome email will be sent to you (please check your junk email inbox if not received as this is an automated email), in order for you to access your online course, which is Available 24/7 on any computer or smart mobile device. 

Recognition & Accreditation

All students who complete this course, receive a certificate of completion and will be issued a certificate via email.

Introduction

  • Introduction
  • Course Breakdown
  • Introduction to App Inventor 2

Setting Up App Inventor For Development

  • App Inventor Setup Introduction
  • Creating A Gmail Account
  • App Inventor Companion App - Option 1
  • Setting Up Onscreen Emulator - Option 2
  • Setting Up Usb Device Part 1 - Option 3
  • Setting Up Usb Device Part 2 - Option 3
  • Section Recap

Breaking Down The Component Editor

  • Component Editor Introduction 
  • Pallette Section
  • Components View And Components Section
  • Properties Section
  • Blocks Editor Build Options And Media Section
  • Components Editor In Action
  • Section recap

Breaking Down The Blocks Editor

  • Blocks Editor Introduction
  • Blocks Drawer
  • Blocks Viewer And Media Section
  • Blocks Editor In Action
  • Section Recap

Your First App: Hello Purr

  • First App Introduction
  • First Application Overview
  • Setting Up Our First Application
  • Component Spotlight: Button
  • Component Spotlight: Label
  • Creating Our First Application
  • Running Our Application
  • Section Recap

Your Second App: Audiobook Log

  • Second App Introduction
  • Second App Overview
  • Component Spotlight - HorizontalArrangement
  • Component Spotlight - VerticalArrangement
  • Arranging Our Buttons
  • Component Spotlight - Checkbox
  • Naming Our Chapters
  • Component Spotlight - Sound
  • Setting Up Chapter Audio
  • Adding Space To Our Layout
  • Updating Our Component Names
  • Block Time: Making Our Buttons Play Audio
  • Testing Final App
  • Section Recap

Understanding Backing Up, Restoring & Sharing App Inventor Projects

  • App Backup, Restore And Share Intro
  • Understanding App Inventor File Types
  • Downloading & Backing App Inventor Apps
  • Uploading, Sharing & Restoring App Inventor Apps
  • Section Recap

Your Third App : Skeleton Review

  • Third App Introduction
  • Third App Overview
  • Component Spotlight: Canvas
  • Layout Canvas & Labels
  • Component Spotlight: Ball
  • Implement Hotspots And Upload Media
  • Block Time - Activating Tapped Bones
  • Block Time - Simplifying Activated Bone Blocks With Procedures
  • Block Time - Resetting Hotspot Colors With Procedures
  • Component Spotlight - Player
  • Adding Vibration To Hotspots
  • Section Recap

Your Fourth App: My Business App

  • Fourth App Introduction
  • Start Fourth App Overview
  • Basic Home Screen Layout
  • Navigation Drawer Layout
  • Component Spotlight - Activity Starter
  • Implementing Website Activity
  • Implementing Map Activity
  • Component Spotlight - PhoneCall
  • Implementing Call Screen Part 1 - Intro To Multiple Screens 
  • Implementing Call Screen Part 2 - Intro To Multiple Screens
  • Component Spotlight - Textbox
  • Implementing Email Screen Layout
  • Block Time - Sending Emails With The Help Of Variables
  • Section Recap

Your Fifth App: Free Form Task List

  • Fifth App Introduction
  • Fifth App Overview
  • Implementing Top Task Bar Layout
  • Component Spotlight - Listview
  • Component Spotlight - File
  • Finalizing Main Screen Layout With Listview, File, And Empty List Image
  • Implementing Taskform Screen And Structure
  • Component Spotlight - Listpicker 
  • Finalizing Taskform Screen With Listpicker, And Form Input
  • Block Time: Passing Data Between Screens
  • Block Time: Adding Tasks To File - Understanding Parsing Pt1 
  • Block Time: Displaying Tasks From File Using Listview - Understanding Parsing Pt2
  • Block Time: Deleting Our List And Toggling Filter Bar
  • Block Time: Toggling Main Image And Canceling Tasks
  • Block Time : Showing New Tasks First With List Reversal
  • Block Time: Making Tasks Pretty Using Text Manipulation
  • Section Recap

Your Sixth App: Auto Reply Text Messaging App

  • Sixth App Introduction
  • Sixth App Overview
  • Implementing Basic Layout Structure
  • Component Spotlight - Texting
  • Component Spotlight - Tinydb 
  • Component Spotlight - Spinner
  • Component Spotlight - Timepicker
  • Component Spotlight - TextToSpeech
  • Implementing Lower Select Reply Message Structure
  • Block Time - Showing And Hiding Add New Message Arrangment
  • Block Time - Adding Messages To Spinner
  • Block Time - Showing Messages In Spinner
  • Block Time - Formatting Return Time For Message
  • Block Time - Toggling Application State On And Off
  • Block Time - Sending Auto Reply Messages And Text To Speech
  • Section Recap

Your Seventh App: Drawing App

  • Seventh App Introduction
  • Seventh App Overview
  • Component Spotlight - Camera
  • Component Spotlight - ImagePicker
  • Implementing Main Screen Layout
  • Implementing Basic Layout For Drawing Screen
  • Block Time - Linking To Drawing Screen
  • Component Spotlight - Slider
  • Implementing Color Picker Drawer Layout
  • Block Time - Screen Initialization And Basic Canvas Drawing
  • Block Time - Picking Paint Colors
  • Implementing Options Drawer Layout
  • Block Time - Adding And Subtracting Brush Sizes
  • Block Time - Sharing Completed Images And Coloring Lower Gesture Bar
  • Block Time - Clearing The Canvas
  • Block Time - Toggling Drawer State With Gestures
  • Section Recap

Your Eighth App: Memory Viewer

  • Eighth App Introduction
  • Eighth App Overview
  • Component Spotlight - Camcorder
  • Component Spotlight - Locationsensor
  • Implementing Main Screen Layout
  • Block Time - Custom Component Colors And Basic Buttons Setup
  • Block Time - Storing Memory Data
  • Implementing Memory List Screen Layout
  • Block Time: Displaying Our List Of Memories
  • Block Time - Selecting And Clearing Memorie
  • Component Spotlight - Webviewer
  • Implementing View Memory Screen Layout
  • Block Time - Viewing And Formatting Memory Footage
  • Block Time- Viewing Location Data
  • Section Recap

Your Ninth App: Alarm Clock

  • Ninth App Introduction
  • Ninth App Overview
  • Component Spotlight - Clock
  • Implementing Basic Timer Layout
  • Implementing Time, Buttons, And Slider Layout
  • Block Time - Centering Our Clock
  • Block Time - Setting And Initializing Our Clock
  • Block Time - Programming Our Timer
  • Block Time - Starting And Pausing Timer
  • Component Spotlight - Notifier
  • Block Time: Sounding & Resetting Timer 
  • Block Time - Understanding Clock Rotation
  • Block Time - Rotating Our Clock Hand
  • Component Spotlight - Tinywebdb
  • Favorites Bar Layou
  • Block Time - Creating A New Favorite Part 1
  • Block Time - Creating A New Favorite Part 2
  • Block Time - Using A Favorite Part 1
  • Block Time - Using A Favorite Part 2
  • Section Recap

Your Tenth App: Pong Art Game

  • Tenth App Introduction
  • Tenth App Overview
  • Component Spotlight - Accelerometer
  • Implementing Game Menu Layout
  • Block Time - Dynamic Button Sizes With Accelerometer Part 1
  • Block Time - Dynamic Button Sizes With Accelerometer Part 2
  • Block Time - Configuring Game Modes
  • Implementing Basic Settings Screen
  • Implementing Ball Color Group Part 1
  • Implementing Ball Color Group Part 2
  • Implementing Paddle Length Group
  • Implementing Paddle Movement Group And Play Arrangement
  • Block Time - Creating A Toggle Group
  • Block Time - Finalizing Toggle Groups
  • Block Time - Sliding Color Drawer Open And Closed
  • Block Time - Fixing Color Drawer Open And Close Issues
  • Block Time - Storing Game Settings
  • Block Time - Setting And Saving Canvas Color
  • Block Time - Tying Up Loose Ends
  • Implementing Game Screen Layout 
  • Block Time - Initializing Game Settings Part 1 - Initializing Game Variables
  • Block Time - Initializing Game Settings Part 2 - Initializing Color Modes
  • Block Time - Initializing Game Settings Part 3 - Initializes Paddles
  • Block Time - Configuring Paddle Movement Part 1
  • Block Time - Configuring Paddle Movement Part 2
  • Block Time - Configuring Collisions Part 1 - Colliding With Paddle
  • Block Time - Configuring Collisions Part 2 - Colliding With Walls
  • Block Time - Configuring Collisions Part 3 - Game Modes
  • Block Time - Adding Bad Hit Flash
  • Block Time - Adding Canvas Painting
  • Block Time - Setting Up Game Over
  • Section Recap

Getting Your App To The Market

  • Application To Market Introduction
  • Introduction To Android Market (google Play Store)
  • Opening A Google Play Developer Account
  • Introduction To Google Play Developer Account
  • Google Play Developer Account Breakdown
  • Application Graphic Assets
  • Uploading And Publishing App To Google Play Store
  • Updating Your Android Application
  • Section Recap

Conclusion

  • Course Recap
  • Additional Resources
  • Closing Message

Entry requirements

Students must have basic literacy and numeracy skills.

Minimum education

Open entry. Previous schooling and academic achievements are not required for entry into this course.

Computer requirements

Students will need access to a computer and the internet. 

Minimum specifications for the computer are:

Windows:

  • Microsoft Windows XP, or later
  • Modern and up to date Browser (Internet Explorer 8 or later, Firefox, Chrome, Safari)

MAC/iOS

  • OSX/iOS 6 or later
  • Modern and up to date Browser (Firefox, Chrome, Safari)

All systems

  • Internet bandwidth of 1Mb or faster
  • Flash player or a browser with HTML5 video capabilities(Currently Internet Explorer 9, Firefox, Chrome, Safari)

Students will also need access the following applications:

Adobe Acrobat Reader

We provide a 7 Day Money Back Refund on all Courses

Now Only AU$99 Save AU$500 (83%)
OFF RRP AU$599
Delivery Method Online
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Course Summary

Course ID No.: 009SABAAWAI2NCR
Delivery Mode: Online
Course Access: Unlimited lifetime
Tutor Support: Yes
Time required: Study at your own pace
Course Duration: 17 Hours
Assessments: Yes
Qualification: Certificate of Completion

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